MathLib
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BasicVector4D< Type > Member List

This is the complete list of members for BasicVector4D< Type >, including all inherited members.

absBasicVector4D< Type >friend
accumulateBasicVector4D< Type >friend
approximately_equal_toBasicVector4D< Type >friend
approximately_equal_toBasicVector4D< Type >friend
BasicVector4D()=defaultBasicVector4D< Type >
BasicVector4D(const Type &x_in, const Type &y_in=0, const Type &z_in=0, const Type &w_in=0)BasicVector4D< Type >inline
BasicVector4D(const BasicVector3D< Type > &first3, const Type &w_in=0)BasicVector4D< Type >inline
BasicVector4D(const BasicVector2D< Type > &first2, const BasicVector2D< Type > &second2)BasicVector4D< Type >inline
BasicVector4D(const Type &x_in, const BasicVector3D< Type > &last3)BasicVector4D< Type >inline
CHECK_IF_EQUALBasicVector4D< Type >friend
CHECK_IF_EQUALBasicVector4D< Type >friend
check_if_equalBasicVector4D< Type >friend
check_if_equalBasicVector4D< Type >friend
CHECK_IF_NOT_EQUALBasicVector4D< Type >friend
CHECK_IF_NOT_EQUALBasicVector4D< Type >friend
check_if_not_equalBasicVector4D< Type >friend
check_if_not_equalBasicVector4D< Type >friend
CHECK_IF_ZEROBasicVector4D< Type >friend
ConstRef typedefBasicVector4D< Type >
dotBasicVector4D< Type >friend
dotBasicVector4D< Type >friend
dot_normalizedBasicVector4D< Type >friend
dot_normalizedBasicVector4D< Type >friend
formatBasicVector4D< Type >friend
fractBasicVector4D< Type >friend
isInf() constBasicVector4D< Type >inline
isNaN() constBasicVector4D< Type >inline
lerpBasicVector4D< Type >friend
lerpBasicVector4D< Type >friend
magnitude() constBasicVector4D< Type >inline
magnitudeSquared() constBasicVector4D< Type >inline
mixBasicVector4D< Type >friend
mixBasicVector4D< Type >friend
norm() constBasicVector4D< Type >inline
normalized() constBasicVector4D< Type >inline
normalizedBasicVector4D< Type >friend
normSquared() constBasicVector4D< Type >inline
operator std::tuple< Type, Type, Type, Type >() constBasicVector4D< Type >inline
operator*BasicVector4D< Type >friend
operator*BasicVector4D< Type >friend
operator*BasicVector4D< Type >friend
operator*BasicVector4D< Type >friend
operator+BasicVector4D< Type >friend
operator+BasicVector4D< Type >friend
operator-BasicVector4D< Type >friend
operator-BasicVector4D< Type >friend
operator/BasicVector4D< Type >friend
operator/BasicVector4D< Type >friend
operator/BasicVector4D< Type >friend
operator=(const BasicVector4D &other)=defaultBasicVector4D< Type >
operator=(Ref other)BasicVector4D< Type >inline
operator==BasicVector4D< Type >friend
operator==BasicVector4D< Type >friend
Ref typedefBasicVector4D< Type >
saturateBasicVector4D< Type >friend
unit_w()BasicVector4D< Type >inlinestatic
unit_x()BasicVector4D< Type >inlinestatic
unit_y()BasicVector4D< Type >inlinestatic
unit_z()BasicVector4D< Type >inlinestatic
value_type typedefBasicVector4D< Type >
Vector4D typedefBasicVector4D< Type >related
Vector4Dd typedefBasicVector4D< Type >related
Vector4Df typedefBasicVector4D< Type >related
Vector4Dl typedefBasicVector4D< Type >related
wBasicVector4D< Type >
www() const &BasicVector4D< Type >inline
www() &BasicVector4D< Type >inline
www() &&BasicVector4D< Type >inline
xBasicVector4D< Type >
xxx() const &BasicVector4D< Type >inline
xxx() &BasicVector4D< Type >inline
xxx() &&BasicVector4D< Type >inline
xy() const &BasicVector4D< Type >inline
xy() &BasicVector4D< Type >inline
xy() &&BasicVector4D< Type >inline
xyz() const &BasicVector4D< Type >inline
xyz() &BasicVector4D< Type >inline
xyz() &&BasicVector4D< Type >inline
xz() const &BasicVector4D< Type >inline
xz() &BasicVector4D< Type >inline
xz() &&BasicVector4D< Type >inline
xzy() const &BasicVector4D< Type >inline
xzy() &BasicVector4D< Type >inline
xzy() &&BasicVector4D< Type >inline
yBasicVector4D< Type >
yx() const &BasicVector4D< Type >inline
yx() &BasicVector4D< Type >inline
yx() &&BasicVector4D< Type >inline
yyy() const &BasicVector4D< Type >inline
yyy() &BasicVector4D< Type >inline
yyy() &&BasicVector4D< Type >inline
yz() const &BasicVector4D< Type >inline
yz() &BasicVector4D< Type >inline
yz() &&BasicVector4D< Type >inline
zBasicVector4D< Type >
zero()BasicVector4D< Type >inlinestatic
zx() const &BasicVector4D< Type >inline
zx() &BasicVector4D< Type >inline
zx() &&BasicVector4D< Type >inline
zxy() const &BasicVector4D< Type >inline
zxy() &BasicVector4D< Type >inline
zxy() &&BasicVector4D< Type >inline
zyx() const &BasicVector4D< Type >inline
zyx() &BasicVector4D< Type >inline
zyx() &&BasicVector4D< Type >inline
zzz() const &BasicVector4D< Type >inline
zzz() &BasicVector4D< Type >inline
zzz() &&BasicVector4D< Type >inline