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Math
BasicVector4D
BasicVector4D< Type > Member List
This is the complete list of members for
BasicVector4D< Type >
, including all inherited members.
abs
BasicVector4D< Type >
friend
accumulate
BasicVector4D< Type >
friend
approximately_equal_to
BasicVector4D< Type >
friend
approximately_equal_to
BasicVector4D< Type >
friend
BasicVector4D
()=default
BasicVector4D< Type >
BasicVector4D
(const Type &x_in, const Type &y_in=0, const Type &z_in=0, const Type &w_in=0)
BasicVector4D< Type >
inline
BasicVector4D
(const BasicVector3D< Type > &first3, const Type &w_in=0)
BasicVector4D< Type >
inline
BasicVector4D
(const BasicVector2D< Type > &first2, const BasicVector2D< Type > &second2)
BasicVector4D< Type >
inline
BasicVector4D
(const Type &x_in, const BasicVector3D< Type > &last3)
BasicVector4D< Type >
inline
CHECK_IF_EQUAL
BasicVector4D< Type >
friend
CHECK_IF_EQUAL
BasicVector4D< Type >
friend
check_if_equal
BasicVector4D< Type >
friend
check_if_equal
BasicVector4D< Type >
friend
CHECK_IF_NOT_EQUAL
BasicVector4D< Type >
friend
CHECK_IF_NOT_EQUAL
BasicVector4D< Type >
friend
check_if_not_equal
BasicVector4D< Type >
friend
check_if_not_equal
BasicVector4D< Type >
friend
CHECK_IF_ZERO
BasicVector4D< Type >
friend
ConstRef
typedef
BasicVector4D< Type >
dot
BasicVector4D< Type >
friend
dot
BasicVector4D< Type >
friend
dot_normalized
BasicVector4D< Type >
friend
dot_normalized
BasicVector4D< Type >
friend
format
BasicVector4D< Type >
friend
fract
BasicVector4D< Type >
friend
isInf
() const
BasicVector4D< Type >
inline
isNaN
() const
BasicVector4D< Type >
inline
lerp
BasicVector4D< Type >
friend
lerp
BasicVector4D< Type >
friend
magnitude
() const
BasicVector4D< Type >
inline
magnitudeSquared
() const
BasicVector4D< Type >
inline
mix
BasicVector4D< Type >
friend
mix
BasicVector4D< Type >
friend
norm
() const
BasicVector4D< Type >
inline
normalized
() const
BasicVector4D< Type >
inline
normalized
BasicVector4D< Type >
friend
normSquared
() const
BasicVector4D< Type >
inline
operator std::tuple< Type, Type, Type, Type >
() const
BasicVector4D< Type >
inline
operator*
BasicVector4D< Type >
friend
operator*
BasicVector4D< Type >
friend
operator*
BasicVector4D< Type >
friend
operator*
BasicVector4D< Type >
friend
operator+
BasicVector4D< Type >
friend
operator+
BasicVector4D< Type >
friend
operator-
BasicVector4D< Type >
friend
operator-
BasicVector4D< Type >
friend
operator/
BasicVector4D< Type >
friend
operator/
BasicVector4D< Type >
friend
operator/
BasicVector4D< Type >
friend
operator=
(const BasicVector4D &other)=default
BasicVector4D< Type >
operator=
(Ref other)
BasicVector4D< Type >
inline
operator==
BasicVector4D< Type >
friend
operator==
BasicVector4D< Type >
friend
Ref
typedef
BasicVector4D< Type >
saturate
BasicVector4D< Type >
friend
unit_w
()
BasicVector4D< Type >
inline
static
unit_x
()
BasicVector4D< Type >
inline
static
unit_y
()
BasicVector4D< Type >
inline
static
unit_z
()
BasicVector4D< Type >
inline
static
value_type
typedef
BasicVector4D< Type >
Vector4D
typedef
BasicVector4D< Type >
related
Vector4Dd
typedef
BasicVector4D< Type >
related
Vector4Df
typedef
BasicVector4D< Type >
related
Vector4Dl
typedef
BasicVector4D< Type >
related
w
BasicVector4D< Type >
www
() const &
BasicVector4D< Type >
inline
www
() &
BasicVector4D< Type >
inline
www
() &&
BasicVector4D< Type >
inline
x
BasicVector4D< Type >
xxx
() const &
BasicVector4D< Type >
inline
xxx
() &
BasicVector4D< Type >
inline
xxx
() &&
BasicVector4D< Type >
inline
xy
() const &
BasicVector4D< Type >
inline
xy
() &
BasicVector4D< Type >
inline
xy
() &&
BasicVector4D< Type >
inline
xyz
() const &
BasicVector4D< Type >
inline
xyz
() &
BasicVector4D< Type >
inline
xyz
() &&
BasicVector4D< Type >
inline
xz
() const &
BasicVector4D< Type >
inline
xz
() &
BasicVector4D< Type >
inline
xz
() &&
BasicVector4D< Type >
inline
xzy
() const &
BasicVector4D< Type >
inline
xzy
() &
BasicVector4D< Type >
inline
xzy
() &&
BasicVector4D< Type >
inline
y
BasicVector4D< Type >
yx
() const &
BasicVector4D< Type >
inline
yx
() &
BasicVector4D< Type >
inline
yx
() &&
BasicVector4D< Type >
inline
yyy
() const &
BasicVector4D< Type >
inline
yyy
() &
BasicVector4D< Type >
inline
yyy
() &&
BasicVector4D< Type >
inline
yz
() const &
BasicVector4D< Type >
inline
yz
() &
BasicVector4D< Type >
inline
yz
() &&
BasicVector4D< Type >
inline
z
BasicVector4D< Type >
zero
()
BasicVector4D< Type >
inline
static
zx
() const &
BasicVector4D< Type >
inline
zx
() &
BasicVector4D< Type >
inline
zx
() &&
BasicVector4D< Type >
inline
zxy
() const &
BasicVector4D< Type >
inline
zxy
() &
BasicVector4D< Type >
inline
zxy
() &&
BasicVector4D< Type >
inline
zyx
() const &
BasicVector4D< Type >
inline
zyx
() &
BasicVector4D< Type >
inline
zyx
() &&
BasicVector4D< Type >
inline
zzz
() const &
BasicVector4D< Type >
inline
zzz
() &
BasicVector4D< Type >
inline
zzz
() &&
BasicVector4D< Type >
inline
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