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MathLib
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Modules | |
| 3D Vector Algebra | |
| Checks | |
| Assertions | |
Classes | |
| struct | BasicVector3D< Type >::BasicRef< RType > |
Typedefs | |
| using | Ref = BasicRef< Type > |
| using | ConstRef = BasicRef< const Type > |
Functions | |
| constexpr | BasicRef (RType &x_in, RType &y_in, RType &z_in) |
| constexpr | BasicRef (const BasicRef &)=default |
| constexpr | BasicRef (const BasicVector3D< RType > &other) |
| constexpr BasicRef & | operator= (BasicRef input) |
| constexpr BasicRef & | operator= (const BasicVector3D< RType > &input) |
| constexpr | operator BasicVector3D< RType > () const |
| constexpr | operator std::tuple< RType, RType, RType > () const |
| constexpr value_type | normSquared () const |
| constexpr value_type | norm () const |
| constexpr value_type | magnitudeSquared () const |
| constexpr value_type | magnitude () const |
| constexpr BasicVector3D< Type > | normalized () const |
Variables | |
| RType & | x |
| RType & | y |
| RType & | z |
Friends | |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr bool | operator== (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr bool | operator== (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator+ (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator+ (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator- (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator- (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator* (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator* (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator* (BasicRef left, const U &scalar) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator* (const U &scalar, BasicRef right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator/ (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator/ (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | operator/ (BasicRef left, const U &scalar) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| constexpr bool | approximately_equal_to (BasicRef value_to_test, BasicRef< U > value_it_should_be, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| constexpr bool | approximately_equal_to (BasicRef value_to_test, const BasicVector3D< U > &value_it_should_be, OT tolerance=OT{0.0002}) |
| constexpr RType | accumulate (BasicRef input) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr RType | dot (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr RType | dot (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr RType | dot_normalized (BasicRef left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr RType | dot_normalized (BasicRef left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | cross (BasicRef left, BasicRef< U > right) |
| constexpr BasicVector3D< RType > | normalized (BasicRef input) |
| constexpr BasicVector3D< RType > | abs (BasicRef input) |
| constexpr BasicVector3D< RType > | fract (BasicRef input) |
| constexpr BasicVector3D< RType > | saturate (BasicRef input, RType lower_bound, RType upper_bound) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | lerp (BasicRef input_lower_bound, BasicRef< U > input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | lerp (BasicRef input_lower_bound, const BasicVector3D< U > &input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | mix (BasicRef input_lower_bound, BasicRef< U > input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<RType, U> | |
| constexpr BasicVector3D< RType > | mix (BasicRef input_lower_bound, const BasicVector3D< U > &input_upper_bound, float percentage_zero_to_one) |
| std::string | format (BasicRef input) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| bool | check_if_equal (BasicRef input, BasicRef< U > near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| bool | check_if_equal (BasicRef input, const BasicVector3D< U > &near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| bool | check_if_not_equal (BasicRef input, BasicRef near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| bool | check_if_not_equal (BasicRef input, const BasicVector3D< U > &near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| void | CHECK_IF_EQUAL (BasicRef input, BasicRef< U > near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| void | CHECK_IF_EQUAL (BasicRef input, const BasicVector3D< U > &near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| void | CHECK_IF_NOT_EQUAL (BasicRef input, BasicRef< U > near_to, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<RType, U> | |
| void | CHECK_IF_NOT_EQUAL (BasicRef input, const BasicVector3D< U > &near_to, OT tolerance=OT{0.0002}) |
| template<std::floating_point OT = float> | |
| void | CHECK_IF_ZERO (BasicRef input, OT tolerance=OT{0.0002}) |
Types | |
| using | value_type = Type |
| The underlying implementation type. | |
Types | |
| using | value_type = RType |
| The underlying implementation type. | |
Type Aliases | |
| using | Vector3Df = BasicVector3D< float > |
| using | Vector3Dd = BasicVector3D< double > |
| using | Vector3D = BasicVector3D< double > |
| using | Vector3Dl = BasicVector3D< long double > |
Element Access | |
| value_type | x {} |
| value_type | y {} |
| value_type | z {} |
Constructors | |
| constexpr | BasicVector3D ()=default |
| constexpr | BasicVector3D (const Type &x_in, const Type &y_in=0, const Type &z_in=0) |
| constexpr | BasicVector3D (const BasicVector2D< Type > &other, Type z_in=0) |
| constexpr | BasicVector3D (Type x_in, const BasicVector2D< Type > &other) |
| constexpr | BasicVector3D (const std::tuple< Type, Type, Type > &init_value) |
Assignment | |
| constexpr BasicVector3D< Type > & | operator= (const BasicVector3D &other)=default |
| constexpr BasicVector3D< Type > & | operator= (Ref other) |
Conversion Operators | |
| constexpr | operator std::tuple< Type, Type, Type > () const |
Constants | |
| static constexpr BasicVector3D< Type > | unit_x () |
| static constexpr BasicVector3D< Type > | unit_y () |
| static constexpr BasicVector3D< Type > | unit_z () |
| static constexpr BasicVector3D< Type > | zero () |
Invalid Value Check | |
| bool | isNaN () const |
| bool | isInf () const |
Swizzle operations | |
| constexpr BasicVector2D< Type >::ConstRef | xy () const & |
| constexpr BasicVector2D< Type >::Ref | xy () & |
| constexpr BasicVector2D< Type > | xy () && |
| constexpr BasicVector2D< Type >::ConstRef | xz () const & |
| constexpr BasicVector2D< Type >::Ref | xz () & |
| constexpr BasicVector2D< Type > | xz () && |
| constexpr BasicVector2D< Type >::ConstRef | yx () const & |
| constexpr BasicVector2D< Type >::Ref | yx () & |
| constexpr BasicVector2D< Type > | yx () && |
| constexpr BasicVector2D< Type >::ConstRef | yz () const & |
| constexpr BasicVector2D< Type >::Ref | yz () & |
| constexpr BasicVector2D< Type > | yz () && |
| constexpr BasicVector2D< Type >::ConstRef | zx () const & |
| constexpr BasicVector2D< Type >::Ref | zx () & |
| constexpr BasicVector2D< Type > | zx () && |
| constexpr ConstRef | xyz () const & |
| constexpr Ref | xyz () & |
| constexpr BasicVector3D< Type > | xyz () && |
| constexpr ConstRef | xzy () const & |
| constexpr Ref | xzy () & |
| constexpr BasicVector3D< Type > | xzy () && |
| constexpr ConstRef | zxy () const & |
| constexpr Ref | zxy () & |
| constexpr BasicVector3D< Type > | zxy () && |
| constexpr ConstRef | zyx () const & |
| constexpr Ref | zyx () & |
| constexpr BasicVector3D< Type > | zyx () && |
Equality | |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr bool | operator== (const BasicVector3D &left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr bool | operator== (const BasicVector3D &left, BasicRef< U > right) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<Type, U> | |
| constexpr bool | approximately_equal_to (const BasicVector3D &value_to_test, const BasicVector3D< U > &value_it_should_be, OT tolerance=OT{0.0002}) |
| template<class U , std::floating_point OT = float> requires Concept::SameUnqualified<Type, U> | |
| constexpr bool | approximately_equal_to (const BasicVector3D &value_to_test, BasicRef< U > value_it_should_be, OT tolerance=OT{0.0002}) |
Global Functions | |
| constexpr Type | accumulate (const BasicVector3D< Type > &input) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr Type | dot (const BasicVector3D &left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr Type | dot (const BasicVector3D &left, BasicRef< U > right) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr Type | dot_normalized (const BasicVector3D &left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr Type | dot_normalized (const BasicVector3D &left, BasicRef< U > right) |
| constexpr BasicVector3D< Type > | normalized (const BasicVector3D< Type > &input) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | cross (const BasicVector3D &left, const BasicVector3D< U > &right) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | cross (const BasicVector3D &left, BasicRef< U > right) |
| constexpr BasicVector3D< Type > | abs (const BasicVector3D< Type > &input) |
| constexpr BasicVector3D< Type > | fract (const BasicVector3D< Type > &input) |
| constexpr BasicVector3D< Type > | saturate (const BasicVector3D< Type > &input, Type lower_bound, Type upper_bound) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | lerp (const BasicVector3D &input_lower_bound, const BasicVector3D< U > &input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | lerp (const BasicVector3D &input_lower_bound, BasicRef< U > input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | mix (const BasicVector3D &input_lower_bound, const BasicVector3D< U > &input_upper_bound, float percentage_zero_to_one) |
| template<class U > requires Concept::SameUnqualified<Type, U> | |
| constexpr BasicVector3D< Type > | mix (const BasicVector3D &input_lower_bound, BasicRef< U > input_upper_bound, float percentage_zero_to_one) |
| std::string | format (const BasicVector3D< Type > &input) |
Here are the type aliases for BasicVector3D
Definition at line 424 of file Vector3D.hpp.
Definition at line 423 of file Vector3D.hpp.
| using value_type = Type |
The underlying implementation type.
Definition at line 30 of file Vector3D.hpp.
The underlying implementation type.
Definition at line 45 of file Vector3D.hpp.
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related |
Definition at line 1183 of file Vector3D.hpp.
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Definition at line 1182 of file Vector3D.hpp.
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Definition at line 1181 of file Vector3D.hpp.
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Definition at line 1184 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 50 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 48 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 437 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 451 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 430 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 444 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 505 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 504 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 492 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 491 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 489 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 494 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 488 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 68 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 70 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 475 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 52 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 60 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 464 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 481 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 482 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 483 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 512 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 513 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 511 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 532 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 533 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 531 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 516 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 517 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 515 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 536 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 537 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 535 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 520 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 521 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 519 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 524 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 525 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 523 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 485 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 528 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 529 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 527 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 540 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 541 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 539 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 544 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 545 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 543 of file Vector3D.hpp.
| RType& x |
Definition at line 72 of file Vector3D.hpp.
| value_type x {} |
Definition at line 551 of file Vector3D.hpp.
| RType& y |
Definition at line 73 of file Vector3D.hpp.
| value_type y {} |
Definition at line 552 of file Vector3D.hpp.
| RType& z |
Definition at line 74 of file Vector3D.hpp.
| value_type z {} |
Definition at line 553 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 234 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the absolute value of all components of a BasicVector3D
| input | The BasicVector3D to operate on |
Definition at line 856 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 189 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Sums up the components of input
| input | The BasicVector3D to operate on |
Definition at line 730 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 169 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 180 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Compares two BasicVector3D inputs equal, component-wise, to within a tolerance
| value_to_test | |
| value_it_should_be | |
| tolerance | How close they should be to be considered equal |
true if they are equal Definition at line 619 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Compares two BasicVector3D inputs equal, component-wise, to within a tolerance
| value_to_test | |
| value_it_should_be | |
| tolerance | How close they should be to be considered equal |
true if they are equal Definition at line 600 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 298 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 382 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 319 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 391 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 340 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 400 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 361 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 409 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 417 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 224 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculates the cross product of two BasicVector3D objects
| left | The first vector |
| right | The second vector |
Definition at line 843 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculates the cross product of two BasicVector3D objects
| left | The first vector |
| right | The second vector |
Definition at line 827 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 196 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 203 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the dot product of two BasicVector3D objects
| left | The first vector |
| right | The second vector |
Definition at line 766 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the dot product of two BasicVector3D objects
| left | The first vector |
| right | The second vector |
Definition at line 748 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 210 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 217 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the normalized dot product of two BasicVector3D objects
The input vectors are not assumed to be normalized, so we go ahead and divide through by both the input vectors to arrive at a normalized output.
| left | The first vector |
| right | The second vector |
Definition at line 802 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the normalized dot product of two BasicVector3D objects
The input vectors are not assumed to be normalized, so we go ahead and divide through by both the input vectors to arrive at a normalized output.
| left | The first vector |
| right | The second vector |
Definition at line 784 of file Vector3D.hpp.
#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 291 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 919 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 239 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Calculate the fractional part of all components of a BasicVector3D
| input | The BasicVector3D to operate on |
Definition at line 867 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 257 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 266 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 894 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 885 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 275 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 284 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 912 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 903 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 229 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Creates the normalized form of a BasicVector3D
| input | The BasicVector3D to normalize |
input Definition at line 813 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 120 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 127 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 134 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 141 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 92 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 99 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 106 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 113 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 148 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 155 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 162 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 78 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 85 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Defines equality of a BasicVector3D and BasicRef objects
Definition at line 585 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Defines equality of two BasicVector3D objects
Definition at line 572 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 248 of file Vector3D.hpp.
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#include <lib/include/Math/math/Vector3D.hpp>
Definition at line 874 of file Vector3D.hpp.