MathLib
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BasicQuaternion< T > Member List

This is the complete list of members for BasicQuaternion< T >, including all inherited members.

accumulateBasicQuaternion< T >friend
actively_rotate_encoded_pointBasicQuaternion< T >friend
angle() constBasicQuaternion< T >inline
approximately_equal_toBasicQuaternion< T >friend
argBasicQuaternion< T >friend
axis() constBasicQuaternion< T >inline
BasicQuaternion()=defaultBasicQuaternion< T >
BasicQuaternion(T real_number)BasicQuaternion< T >inline
BasicQuaternion(T w, T i, T j, T k)BasicQuaternion< T >inline
CHECK_IF_EQUALBasicQuaternion< T >friend
check_if_equalBasicQuaternion< T >friend
CHECK_IF_NOT_EQUALBasicQuaternion< T >friend
check_if_not_equalBasicQuaternion< T >friend
CHECK_IF_ZEROBasicQuaternion< T >friend
compose_rotationsBasicQuaternion< T >friend
conjugate() constBasicQuaternion< T >inline
conjugateBasicQuaternion< T >friend
dotBasicQuaternion< T >friend
dot_normalizedBasicQuaternion< T >friend
encode_point(T x, T y, T z)BasicQuaternion< T >inlinestatic
encode_point(const BasicVector3D< T > &point)BasicQuaternion< T >inlinestatic
exp() constBasicQuaternion< T >inline
expBasicQuaternion< T >friend
formatBasicQuaternion< T >friend
globally_rotate_encoded_pointBasicQuaternion< T >friend
i() constBasicQuaternion< T >inline
identity()BasicQuaternion< T >inlinestatic
imaginary() constBasicQuaternion< T >inline
inverse() constBasicQuaternion< T >inline
isInf() constBasicQuaternion< T >inline
isNaN() constBasicQuaternion< T >inline
isPure() constBasicQuaternion< T >inline
isUnit() constBasicQuaternion< T >inline
isUnit(T tolerance) constBasicQuaternion< T >inline
isZero() constBasicQuaternion< T >inline
isZero(T tolerance) constBasicQuaternion< T >inline
j() constBasicQuaternion< T >inline
k() constBasicQuaternion< T >inline
locally_rotate_encoded_pointBasicQuaternion< T >friend
log() constBasicQuaternion< T >inline
logBasicQuaternion< T >friend
magnitude() constBasicQuaternion< T >inline
magnitudeSquared() constBasicQuaternion< T >inline
make_pure(T x, T y, T z)BasicQuaternion< T >inlinestatic
make_pure(const BasicVector3D< T > &t)BasicQuaternion< T >inlinestatic
make_rotation(const BasicRadian< T > &radians, T axis_x, T axis_y, T axis_z)BasicQuaternion< T >inlinestatic
make_rotation(const BasicRadian< T > &radians, const BasicVector3D< T > &axis)BasicQuaternion< T >inlinestatic
norm() constBasicQuaternion< T >inline
normalized() constBasicQuaternion< T >inline
normalizedBasicQuaternion< T >friend
normSquared() constBasicQuaternion< T >inline
operator*BasicQuaternion< T >friend
operator*BasicQuaternion< T >friend
operator+BasicQuaternion< T >friend
operator-BasicQuaternion< T >friend
operator-BasicQuaternion< T >friend
operator/BasicQuaternion< T >friend
operator/BasicQuaternion< T >friend
operator==BasicQuaternion< T >friend
passively_rotate_encoded_pointBasicQuaternion< T >friend
polarBasicQuaternion< T >friend
pow(T exponent) constBasicQuaternion< T >inline
Quaternion typedefBasicQuaternion< T >related
Quaterniond typedefBasicQuaternion< T >related
Quaternionf typedefBasicQuaternion< T >related
Quaternionl typedefBasicQuaternion< T >related
real() constBasicQuaternion< T >inline
slerpBasicQuaternion< T >friend
unit_i()BasicQuaternion< T >inlinestatic
unit_j()BasicQuaternion< T >inlinestatic
unit_k()BasicQuaternion< T >inlinestatic
unit_real()BasicQuaternion< T >inlinestatic
value_type typedefBasicQuaternion< T >
w() constBasicQuaternion< T >inline
zero()BasicQuaternion< T >inlinestatic