MathLib
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Math
BasicVector2D
BasicVector2D< Type > Member List
This is the complete list of members for
BasicVector2D< Type >
, including all inherited members.
abs
BasicVector2D< Type >
friend
accumulate
BasicVector2D< Type >
friend
approximately_equal_to
BasicVector2D< Type >
friend
approximately_equal_to
BasicVector2D< Type >
friend
BasicVector2D
()=default
BasicVector2D< Type >
BasicVector2D
(const Type &x_in, const Type &y_in=0)
BasicVector2D< Type >
inline
BasicVector2D
(const std::tuple< Type, Type > &t)
BasicVector2D< Type >
inline
CHECK_IF_EQUAL
BasicVector2D< Type >
friend
CHECK_IF_EQUAL
BasicVector2D< Type >
friend
check_if_equal
BasicVector2D< Type >
friend
check_if_equal
BasicVector2D< Type >
friend
CHECK_IF_NOT_EQUAL
BasicVector2D< Type >
friend
CHECK_IF_NOT_EQUAL
BasicVector2D< Type >
friend
check_if_not_equal
BasicVector2D< Type >
friend
check_if_not_equal
BasicVector2D< Type >
friend
CHECK_IF_ZERO
BasicVector2D< Type >
friend
ConstRef
typedef
BasicVector2D< Type >
cross
BasicVector2D< Type >
friend
cross
BasicVector2D< Type >
friend
dot
BasicVector2D< Type >
friend
dot
BasicVector2D< Type >
friend
dot_normalized
BasicVector2D< Type >
friend
dot_normalized
BasicVector2D< Type >
friend
format
BasicVector2D< Type >
friend
fract
BasicVector2D< Type >
friend
isInf
() const
BasicVector2D< Type >
inline
isNaN
() const
BasicVector2D< Type >
inline
lerp
BasicVector2D< Type >
friend
lerp
BasicVector2D< Type >
friend
magnitude
() const
BasicVector2D< Type >
inline
magnitudeSquared
() const
BasicVector2D< Type >
inline
mix
BasicVector2D< Type >
friend
mix
BasicVector2D< Type >
friend
norm
() const
BasicVector2D< Type >
inline
normalized
() const
BasicVector2D< Type >
inline
normalized
BasicVector2D< Type >
friend
normSquared
() const
BasicVector2D< Type >
inline
operator std::tuple< Type, Type >
() const
BasicVector2D< Type >
inline
operator*
BasicVector2D< Type >
friend
operator*
BasicVector2D< Type >
friend
operator*
BasicVector2D< Type >
friend
operator*
BasicVector2D< Type >
friend
operator+
BasicVector2D< Type >
friend
operator+
BasicVector2D< Type >
friend
operator-
BasicVector2D< Type >
friend
operator-
BasicVector2D< Type >
friend
operator/
BasicVector2D< Type >
friend
operator/
BasicVector2D< Type >
friend
operator/
BasicVector2D< Type >
friend
operator=
(const BasicVector2D &other)=default
BasicVector2D< Type >
operator=
(Ref other)
BasicVector2D< Type >
inline
operator==
BasicVector2D< Type >
friend
Ref
typedef
BasicVector2D< Type >
saturate
BasicVector2D< Type >
friend
unit_x
()
BasicVector2D< Type >
inline
static
unit_y
()
BasicVector2D< Type >
inline
static
value_type
typedef
BasicVector2D< Type >
Vector2D
typedef
BasicVector2D< Type >
related
Vector2Dd
typedef
BasicVector2D< Type >
related
Vector2Df
typedef
BasicVector2D< Type >
related
Vector2Dl
typedef
BasicVector2D< Type >
related
x
BasicVector2D< Type >
xx
() const
BasicVector2D< Type >
inline
xx
()
BasicVector2D< Type >
inline
xy
() const &
BasicVector2D< Type >
inline
xy
() &
BasicVector2D< Type >
inline
xy
() &&
BasicVector2D< Type >
inline
y
BasicVector2D< Type >
yx
() const &
BasicVector2D< Type >
inline
yx
() &
BasicVector2D< Type >
inline
yx
() &&
BasicVector2D< Type >
inline
yy
() const
BasicVector2D< Type >
inline
yy
()
BasicVector2D< Type >
inline
zero
()
BasicVector2D< Type >
inline
static
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